![]() ![]() ![]() With the ease pc gives players to change local data files they had to implement this system to have any hope of combating forged play data. Zombies and Campaign are now persistant game modes thus requires online. Kind of why Xenoverse is full of hacked characters. ![]() I've been observing that for a while.Įxcept you can hack offline progress and the game will have no way to verify the data you are sending to the servers after you log back in. Oh and when you login to the game online after being offline for so long, it would re-sync your progression and ranking data with the steam servers. And how has that been a problem with other games? Look at Dragon Ball Xenoverse, it's a game that relies heavily on online services, but it allows you to play offline, your data would be saved locally, then when you go online and you start the game, it'll say the cloud sync isn't accurate with your local save, you then upload it to the cloud that way. Players will be able to set up bots in private matches to practice. Treyarch has confirmed in the BO3Friday stream that there will be the option to have offline bots in Call of Duty: Black Ops 3 multiplayer, similar to how there was in Call of Duty: Black Ops 2. You cannot save your progression to the Steam Cloud if you are offline. Black Ops 3 will feature ability to add bots in multiplayer offline - Charlie INTEL. ![]()
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