![]() Each artifact has also been given a flavor description. On top of these changes, I've added new enchantments to some items as well as increased the value of every one of them. I've also adjusted the enchantment effects of most of the artifacts to increase their effectiveness and make them infinitely usable. I've enhanced the base damage and armor rating of each artifact slightly as to make them a little stronger than Daedric weapons and armor, or Dragonscale armor in the case of Light Armor. I will be revisiting this mod in the future to address any of these possible issues. ![]() Each change was done carefully to ensure that these items do not become immensely overpowered, however it is possible that I've had some oversight on the features of some of them. This mod is meant to increase the power of all Daedric Artifacts (besides Azura's Star and the Skeleton Key for obvious reasons) whilst retaining balance. ![]()
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